Inaugural Class of GAwards Winners Honored at The Gamification Summit

With the conclusion of the Gamification Summit, the GAward winners were also announced.  Nominees in each category were crowdsourced online and then a jury of industry experts made the final decisions.

via gamasutra.com @gamasutra

The Gamification Summit has announced the results of the GAwards, with six cutting edge companies taking home honors for the best use of gamification in categories ranging from education to enterprise. In addition, a special achievement award was given to an individual who’s made a lasting contribution to the industry. During an awards ceremony held at GSummit last night, the following winners took to the stage to be recognized for achievement in the implementation of gamification programs and products:

  • Best Consumer Facing Use of Gamification Club Psych, the affinity program developed to reward fans of the hit USA television program Psych from USA Networks/NBC Universal.
  • Best Use of Gamification in Education The  Khan  Academy, a non-profit educational association using game mechanics to drive “self-learning” behavior in classrooms.
  • Best Enterprise Use of Gamification –  Bunchball’ s  Nitro  for  Salesforce, a cloud app utilizing gamification to help drive behavior in sales teams.
  • Best Use of Gamification in Health & Wellness Zamzee, an online rewards program for kids and families powered by physical activity.
  • Best Use of Gamification for Social Good Recyclebank, helps create a more sustainable future by rewarding people for taking everyday green actions.
  • Overall Greatest Impact in Gamification Badgeville, The Behavior Platform. With 175 customers including Deloitte, Samsung, Kaiser, CA, EMC, Oracle, NBC, Recyclebank, Bell Media, and more, in just 20 months in business, Badgeville has sparked the growth of gamification as a sought-after business strategy across virtually every industry for customer and employee programs.
  • Special Achievement in GamificationTim  Chang, Managing Director at Mayfield Fund and member of Forbes Midas list of 2012’s Top Tech Investors.

“We are ecstatic to honor the inaugural class of GAward winners,” said Gabe Zichermann, chair of The Gamification Summit. “These companies represent the bleeding edge of innovation in the gamification industry and we are honored to have them here at GSummit to accept their awards.”

GAward winners were selected by a jury of gamification industry experts from a crowdsourced nominee pool. For more information please visit http :// www . gsummit . com / g awards /.

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  1. This Week In Gamification: June 17-23 | EnGaming - June 23, 2012

    […] addition to the much anticipated GAwards, the 2012 MITX Innovation Awards also awarded Practically Green with Best Use Of Game Mechanics […]

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