Note: Beside the level editor you can get from Portal 2, now you can also get the Puzzle Maker for your educational needs. It was Announced last week at the Games For Change Festival, and during the festival Valve discussed all the pros and cases using Portal as an education tool. Thanks Ariane, for this sweet […]
Continue readingGamification: It’s Like Playing Diablo For Everything You Do
Note: Tips and Case Studies on the best practices of Gamification, and how this is going to affect the enterprise and the next generation of young worker. The future of working in an office maybe just as fun as playing Diablo like the image above :p via Douglas Perry @thenextwriter, tomsguide.com | Image Source: link On […]
Continue readingWhy Every Publisher Needs An Engagement [Gamification] Server
Although “digital,” digital publication is still fairly old school. We’ve added links to other sites, and we can insert video and sound, but how much more engaging is this really? This article suggests that publishers take a very serious stab at gamification, and add a server for engagement mechanics to their traditional set-up. Gamification could […]
Continue readingGamification: The Term Wanes, The Concept Waxes
Google reports a declining number of “gamification” searches, but Gartner reports predict high demand. As the title suggests, although buzz may be in decline, gamification is becoming increasingly common place. What do you think? via Wagner James Au @slhamlet, internetevolution.com According to Rajat Paharia, chief product officer at Bunchball, there is no dearth of gamification […]
Continue readingWall Street Survivor Gamifies Financial Education With Help From Bunchball
via Anthony Ha @anthonyha, techcrunch.com If you’re someone who thinks gamification is just a fad, you may want to look away now. To be clear, Bunchball isn’t just jumping on the latest buzzword. The company was founded to deliver gamification tools all the way back in 2005 — founder and Chief Product Officer Rajat Paharia […]
Continue readingGamification – Why Play?
via Kate hagemann @KVHagemann, bluewolf.com I am not a ‘gamer.’ I have not downloaded Angry Birds to my iPhone. I do not regularly play any video games, excluding the occasional Rock Band performance. Don’t stop reading now though, thinking, “Why is she writing a blog about gamification?” The answer is: gamification has actually brought out the gamer in […]
Continue readingI Knew It! “Gamification Is The Exact Opposite of What You Think”
via Steve Patrizi @spatrizi, vator.tv Applying notions of progress, status, rewards to increase productivity in a way that motivates It’s an understandable perception: you hear the word gamification, and when pronounced correctly [gay-muh-fi-kay-shuhn], the word “game” slaps you right in the face. It must be about making games and playing and having fun, right? Wrong! […]
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